RLC
Roberto Lozano Cardoso
Scientific Software Developer
Mathematician
Graphics Engineer
Game Designer
Musician
Bio
I was a researcher in the Nonlinear Dynamics, Chaos and Complex Systems Group at Universidad Rey Juan Carlos (Madrid, Spain). Meanwhile, I was also a Lecturer in the Department of Physics, where I taught undergraduate level courses and laboratories.
My main research were nonlinear dynamics, chaos theory and modeling and simulation of complex systems applied to biological topics. Also, I am interested in linear algebra, numerical analysis and computer graphics.
I published a paper about the control of synchronization of biological neurons network using spectral methods (Lozano et al, 2019) with Javier Used and Miguel A.F. Sanjuán and we are working on a second one.
I studied for a Master's Degree in Mathematical Engineering at Universidad Carlos III (UC3M) in Madrid, Spain. There, I read my Master's Thesis, directed by JM Sanz-Serna. In this work, I implemented and analyzed a numerical method using word-series averaging for solving differential equations.
I also studied for another Master's Degree in Computer Graphics, Virtual Reality and Video Games at Universidad Rey Juan Carlos (URJC) in Madrid, Spain. Here I developed a game: A.L.F.I.E.'s Game with RAAR. I am also sharing some of my projects in my github. The Master Thesis of this degree is directed by Susana Mata and Cristian Rodríguez (URJC). Here, I designed and implemented a module in a web application called Carbonic, a web application designed for showing the connectivity of networks. Carbonic was created by Cristian Rodríguez (URJC) for his Ph.D. and I added a module that allows the visualization of the time series and the spectral information of each node and all the network hierarchical levels.
Now, I work as a researcher in CIM (Centro de investigación de Mestrelab) for Mestrelab Research. I develop and implement new algorithms and method to improve the results of different processing and analysis workflows for mass spectrometry data. These algorithms and workflows are developed mostly in C++ for the backend part of the MetaboScape product of Bruker. I have also worked a poster presented at the ASMS 2023: "Novel real-time acquisition logic to prevent fragmentation of uninformative precursors" with some colleagues and collaborator from Bruker Daltonics.
Skills
- Matlab
- OpenGL
- LateX
- JS
- Linux
- Spanish
- Deutsch
- C++
- C
- CUDA
- TS
- Windows
- English
Interests
I am a gamer. I like 4X games like Stellaris, Crusader Kings, Europa Universalis, Victoria, Imperator, Heart of Iron, Civilization or Total War; city builder like Tropico or Frostpunk; action role-playing like The Elder Scroll, Mount & Blade or Darkest Dungeon; or simulators like Patrician or Port Royale.
I am a musician. I play the guitar, the piano, the oboe and the recorder. Also, I like to compose post-metal music. I like mostly metal and bands like Tool, Metallica, NIN, Rammstein, El Altar del Holocausto, Toundra, Mafalda, Haggard, Ghost, Saurom, or Ketekalles.
Contact
Email: Roberto Lozano Cardoso